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Build a CardApp from Scratch

This section walks through real-genre cards to show how to drive CardApp Studio end-to-end — no code from you; just steer Studio in plain language to design schemas, loops, world books, and CardApp panels.

Two examples, pick by genre and complexity:

ExampleGenreCovered capabilitiesGood for
Isekai Survival LogWestern low-magic isekai survival RPTop status bar (Day / Stamina / Hunger / Mood) + World Info + scene illustrations (optional)Quickest path to a runnable CardApp
Victorian Case File1888 London Holmes-style detective cardDerived memory-graph schema + orchestrator loop (draft → critique → revise) + card-specific world book + variable-driven CardApp panelSeeing schema / loop / variable-driven UI cooperate end-to-end

Both examples follow the same playbook — Studio proposes, you nod, Studio lands; every tool call shows a diff for approval. They differ in which capability layers they exercise.

New to Studio? Start with Isekai Survival Log. Want to see the full stack on one card? See Victorian Case File.

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