Build a CardApp from Scratch
This section walks through real-genre cards to show how to drive CardApp Studio end-to-end — no code from you; just steer Studio in plain language to design schemas, loops, world books, and CardApp panels.
Two examples, pick by genre and complexity:
| Example | Genre | Covered capabilities | Good for |
|---|---|---|---|
| Isekai Survival Log | Western low-magic isekai survival RP | Top status bar (Day / Stamina / Hunger / Mood) + World Info + scene illustrations (optional) | Quickest path to a runnable CardApp |
| Victorian Case File | 1888 London Holmes-style detective card | Derived memory-graph schema + orchestrator loop (draft → critique → revise) + card-specific world book + variable-driven CardApp panel | Seeing schema / loop / variable-driven UI cooperate end-to-end |
Both examples follow the same playbook — Studio proposes, you nod, Studio lands; every tool call shows a diff for approval. They differ in which capability layers they exercise.
New to Studio? Start with Isekai Survival Log. Want to see the full stack on one card? See Victorian Case File.